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Post by Username17 Β» Sun May 15, am. Skip to content. Quick links. After Sundown The homebrew forum. Players take on the roles of monsters out of horror movies or the humans who oppose them, while one of the players takes on the role of the MC β a combination referee, narrator, and roleplayer of last resort for antagonists and minor characters in the story. Cooperative storytelling can be done without any products at all, as with collaborative writing or Cops and Robbers.
After Sundown provides structure and conflict resolution in the form of an established world and story, as well as with a set of mechanics to determine the results of actions with the help of six sided dice.
It is hoped that the backstory and established characters of After Sundown will be sufficiently evocative as to give players of protagonists and MCs ample launching points for stories of their own. The materials in this book are open content.
You can print copies, trade electronic copies with friends, modify the files, or produce derivative work. But if you'd rather trade it around as a torrent, that is fine too. One of the primary purposes of a cooperative storytelling game is to provide a foundation upon which stories can be told. The other is to provide a framework by which disagreements about how a story should progress can be worked out in an acceptably impartial fashion.
The setting of After Sundown is a world like our own would be if horror fiction had an element of truth to it. There really are monsters in the night and other worlds full of nightmarish horrors that bleed into the mortal world. But it is also set in a world which is decidedly modern, and that means modern sensibilities.