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Dragon's Dogma 2 has an arrow that can instantly kill anything in the game, be it a griffin or the final boss. It's known as the Unmaking Arrow, and the item description breaks the fourth wall to warn you of how precious it is: "The ultimate arrow, said to kill instantly," it reads. You can actually find two—that we know of—in the game. One of them can be bought from a certain NPC no spoilers! As you'd expect, players are holding onto this legendary arrow to instakill the game's toughest monsters because, as the description says, there's no taking it back as soon as you fire it.
And if you aren't aware, Dragon's Dogma 2 is practically immune to save-scumming. It's not immune to Cheat Engine, however, so I started up a new game and gave myself 99 of these bad boys.
It turns out the Unmaking Arrow is pretty good as long as the game doesn't call a foul. I flung one at Medusa in the intro sequence and covered her in deadly white tentacles. She fell over in front of me and then was instantly revived for the cutscene of her fleeing, as if I hadn't just annihilated her. I didn't get anything for it, either: no loot, no achievement. The first goblins I came across weren't as lucky.
When the arrow hit, the entire pack of them exploded into tentacles—which I did not expect. Same with the harpies. I was firing so many Unmaking Arrows I thought maybe the game would break with all the auto-saves I was triggering.
It held up long enough for me to hit the flashback dragon fight in Melve that forces you to use the opposite of the most powerful weapon in the game: a dinky sword and a wooden shield. My hopes of a hidden ending or some kind of sequence break were crushed. After becoming canonically heartless, I headed for the capital. Along the way I deleted more goblins and harpies as well as a pawn who rudely interrupted me.