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Log in Register. Search titles only. Search Advanced searchβ¦. New posts. Search forums. Log in. Install the app. Civilization 7 has been announced. For more info please check the forum here. JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Bad People Mod -- adds prostitutes, druglords, and mafia.
Thread starter RogerBacon Start date Mar 25, RogerBacon King. Joined Nov 16, Messages Bad People mod Ver. These bad people are produced like any other unit and move to enemy cities where they try to establish criminal organizations prostitution rings, drug trafficing, or organized crime rings.
These crime groups then drain the city's resources: food, production, culture, or science. The only way to get rid of these criminal elements is to hang them by building a new building "gallows".
However, certain civics and technologies will chance this chance. For example, police state makes it more likely to kill off bad people and discovering liberalism makes it less likely. Roger Bacon. Haha this is hilarious in a good way. Maybe you could add a few new resources drugs that are put on the map when it's generated, and you could build marijuana farms and the like if you wanted your civ to be into that sort of thing.